Dungeons and/or Dragons Micellany
Here are some stats for Peanut Butter Jellies and their queen, Lady Marmalade.
Peanut Butter Jelly
Medium ooze, unaligned
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Armor Class 8
Hit Points 18 (2d10+5)
Speed 20 ft., climb 10 ft.
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STR 14 (+2), DEX 10 (+0), CON 16 (+3), INT 2 (-4), WIS 8 (-1), CHA 1 (-5)
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Damage Resistances piercing damage
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone
Senses blindsight 60 ft. (blind beyond this point), passive Perception 9
Languages -
Challenge 2 (450 XP)
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Amorphous. The jelly can move through a space as narrow as 1 inch wide without squeezing.
Spider Climb. The jelly can climb difficult surfaces, including upside down and on ceilings, without needing to make an ability check.
Sticky. Weapons that hit the jelly become gummed up and unbalanced. Subsequent attacks with those weapons are made at disadvantage until they are cleaned with an action.
Pseudopod. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (2d4+2) bludgeoning damage, plus the target is covered in peanut butter and treats all movement as if they are traversing difficult terrain. This effect lasts until it is cleaned as an action.
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Lady Marmalade
Huge ooze, neutral evil
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Armor Class 14
Hit Points 124
Speed 20 ft., climb 10 ft.
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STR 18 (+4), DEX 10 (+0), CON 20 (+5), INT 12 (+1), WIS 10 (+0), CHA 11 (+0)
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Damage Resistances slashing damage
Damage Immunities thunder damage
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone
Senses blindsight 60 ft., passive Perception 12
Languages Common, “Ooze”
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Amorphous. The jelly can move through a space as narrow as 1 foot wide without squeezing.
Spider Climb. The jelly can climb difficult surfaces, including upside down and on ceilings, without needing to make an ability check.
Acid Splash. Ranged Attack: +6 to hit, range 40 ft., one target. Hit: 2d4 acid damage and the target must make a Dexterity saving throw of 13 or be blinded until the next of Lady Marmalade's next turn.
Pseudopod. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d8+4 bludgeoning damage, plus 2d4 acid damage. If the target is medium or smaller, it is grappled (escape DC 13) and restrained until the grapple ends. Lady Marmalade can manifest up to two pseudopods at a time.
Slam. Lady Marmalade slams creatures grappled by her pseudopods into each other or a solid surface. Each creature must succeed a DC 12 Strength saving throw or take 2d6+4 bludgeoning damage and be stunned until the end of Lady Marmalade's next turn. On a successful save, the target takes half the bludgeoning damage and isn't stunned.
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