Patrol Routes
Standard ground patrols are comprised of 2-5 mounted Servitors, sometimes accompanied by Wildhammer arms-men. Areas marked Forbidden may only be entered with officer approval. Patrols must remain on their assigned route unless directed otherwise by an officer.
Make every effort not to antagonize Horde, local Trolls, or wildlife. Engage in hostilities only if attacked. Should this occur, the patrol lead should file an incident report with his or her Adjutant.
Eastern Plaguelands
Much of the Eastern Plaguelands is designated as lost to the Scourge. Fortunately, the Argent Crusade has a strong presence. If injured, retreat to the nearest tower for treatment. If asked to assist the Crusade, call for permission over GCD. Requests are usually approved.
Hillsbrad
Hillsbrad represents a tenuous balance. We lack the men to remove the Forsaken from Durnholde and Eastpoint, but do not allow them to take the surrounding land. They are careful not to be so threatening that High Command might send a battalion. Our presence helps maintain the status quo. Skirt Forsaken structures, and ride just close enough make your presence known. Do enter missile range.
Dun Garok is inhabited by spirits which prevent settlement by all living things. Naga have settled on the beach. Take note of any activity visible from the patrol route, but do not enter either area.
Hinterlands
The Hinterlands are vast and wild. While usually an easy route, careful watch should be kept for Forsaken and Sin'dorei scouts.
Local Trolls generally avoid Servitors. If met, do not make eye contact or act aggressively; nod respectfully and continue on.
Avoid Horde encampments. Take note of any activity visible from the patrol route.
Stationary guards are posted at the guard tower, gun nest, and each road. Each is included in the regular Servitor watch rotation.
Western Plaguelands
Although the Argent Crusade and Cenarion Circles have made great strides in the Western Plaguelands, Forsaken aggression makes much of this route uneasy. Watch for Scourge remnants, diseased wildlife, Forsaken scouts or sorties, and cultists.
DO NOT ENTER ANDORHAL UNDER ANY CIRCUMSTANCES. It is officially considered lost to the Forsaken. It is safest to skirt the city via the western path, away from their main settlement.
Last edited by Kethri Weaver on May. 10th, 2013 10:16 am; edited 3 times in total